Developing a VR app frontend Part1: Components Overview
This is the part 1 of a blog series about how I'm creating the front end of a VR project , that I have been working for a year now.
More detailed information about the project can be found here.
In this 1st part, component overview will be given as follow.
These components include:
1. A physics based interaction system
2. A MVC structural framework, implemented in a VR friendly way, for user interface
3. Artistic elements of the front end(particle systems, background design, etc.)
These three factors are the fundamentals of my design and they will be explained further in the upcoming blogs of this series.