Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers
Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers.
Oculus Touch uses linear actuators to provide feedback, a haptic technology which has been increasingly replacing the simple ‘rumble’ feedback common console gamepads. Linear actuators can move very quickly compared to the rotating mass motors of yore, allowing a broader variety of haptic effects, faster response time, and better control. The newly documented ‘Buffered Haptics’ feature gives developers fine grain control of the controller’s haptic feedback.